Matatalab Map
RM500.00
MATATA Map includes 16pcs (10x10cm) magnetic grids. Each grid can be opened and inserted with different story cards that are double-sided. It allows the kids to build limitless backgrounds and even a 3D one!
Build up limitless story backgrounds and have fun on the coding adventures!
Description
What the package included?
– 16pcs 10x10cm maganetic grid
– 6sets Double-sided Themed card
* Recommend for 3-9 year old kids
* Get interested in Adventure
* Products EAN: 782429131601
Additional information
Weight | 2.1 kg |
---|---|
Dimensions | 30 × 30 × 17 cm |
Related Products
The Imagination Kit is a group of 3 building sets with 600 pieces to build several small towers, moving mechanical cranes and arms. The building set comes with 5 different precut straw sizes and 4 color-coded connectors, along with other interesting accessories snap-on eyes and feet, and a new double-sided clip organized in the box.
The Arduino Education Starter Kit contains all the hardware and software you need for eight students (in groups of 2). You get step-by-step-lessons, teacher notes, exercises, and for a complete and in-depth class experience there’s also extra optional resources including activities, concepts, history, and interesting facts.
VinciBot Coding Robot Set is a learning tool features diverse and rich functionality, open expandability and superb quality.
LiteBee Wing & LiteBee Drone Malaysia is a small drone designed especially for Kids. It’s not just a fun toy, but also a drone with a camera and an interesting tool for the program. In addition, the smart mode and propeller guard allow kids to fly it easily and keep themselves safe from a crash injury. For kids to learn, explore, and have fun, LiteBee can be a good choice in Malaysia.
The 3Doodler Start+ Essentials pen set combines art and design with technology in a fun and creative way. It’s easy-to-use, uncomplicated technology drives engagement and comprehension of critical STEM subjects. Young learners ages 6-13 years old will thrive when they experience what it’s like to use their hands and minds
Make advantage of MatataBot’s ‘Go Draw’ feature. With these coding blocks, kids can program the MatataBot to draw amazing shapes and move in unique ways. They can also customize the MatataBot’s eyes with different colors! Finally, kids can now animate the MatataBot how they like through hands-on play!
Matatalab, Tale-Bot Pro Hands-on Coding Robot Set Education Edition. Hands-on coding robot set, make coding easy, fun and inspire creativity. A product for children, that strive for excellence in every detail.
Litebee Brix III: The ultimate building blocks drone kit for young STEM enthusiasts, empowering kids aged 6 and above to build, code, and fly their own customizable drones!
The Litebee Wing FM 4-pack features a set of drones designed especially for children and drone swarm. It is not just a fun toy, but also a drone with a camera and an interesting tool to learn to program.
Available on backorder
The CoDrone EDU is a programmable drone, meant for learning in the classroom. Code it in Python or start from the basics with block-based coding. Unique to this drone are its color sensors, a front range sensor, a bottom range sensor, among others—all usable in code. With a durable and safe frame, programmable lights, and access to its 7 sensors, it’s an excellent learning tool and a great way to learn coding and engineering skills.
Matatalab Creator Kit is an expansion pack for VinciBot coding robot that enables creative building. It includes an external motor and over 400 building blocks. Using the Creator Kit, students can construct structures and gain a hands-on understanding of physical mechanisms like crankshafts, linkages, and cam structures. Additionally, the Creator Kit allows for creative design by seamlessly combining VinciBot’s building and programming capabilities, resulting in a wide range of interesting and dynamic forms and behaviors. This fosters the development of students’ creativity, engineering thinking, and design mindset.
CTC GO! – Core Module is a getting started program including eight lessons, eight guided projects, and six self-guided projects that teach students how to use electronics and gives them an introduction to programming and coding. The lessons increase in difficulty from the very basics all the way through to learning different programming capabilities and building circuits for different sensors and actuators. During the six guided projects, students practice building structures and applying the knowledge acquired in the lessons. Once you have completed the lessons and projects, you will be ready, knowledgeable, and have the confidence to teach the six self-guided projects.